We are building a world where consumers are freed from their hardware and have access to the content and software that they love on any device from anywhere. We're delivering on this promise with industry leading, ultra-low latency interactive streaming software. And our customers use Parsec to play games with their friends, connect to their gaming PCs when they're not at home, add online multiplayer to their games, and deliver increased accessibility to their software on any device.
Parsec is hiring a Senior Engineer to take a leadership role in the development of our core low latency game streaming technology. The Parsec core technology is the foundation of everything we’ve accomplished as a company, so the engineer we hire for this role will be a pivotal part of our team and growth plans. With Parsec’s low latency game streaming technology, we’re changing how people access video games. We’re accomplishing this through our industry-leading, ultra-low latency technology that gives gamers the ability to connect to gaming PCs and play their favorite AAA games on any device without having to own expensive hardware. With Parsec, gamers are playing, sharing, and watching games with their friends. The Parsec core technology is also sitting at the foundation of several large company’s game streaming products. For instance, this technology powers HP’s OMEN Game Streaming, Samsung PlayGalaxy Link, and many others.
We’re looking for someone who will join our team, drive innovation in the core technology, and mentor other engineers at Parsec. To be successful, you’ll need to be able to jump into C code without breaking a sweat, understand how graphics APIs (DirectX, OpenGL, OpenGL ES, Vulcan) work, and build lean, modularized, maintainable code.
Parsec is growing fast and powering game streaming for over 1 million users. Each week more than 200,000 hours of gaming happen using the streaming technology that you’ll be working on. We’re building an SDK, growing our team, and accelerating our impact on the gaming world. Join us, and help build a more accessible, platform agnostic gaming community.
You’ll be working closely with our co-founder and CTO, Chris Dickson, to accelerate the development of our core game streaming technology. We expect that you will:
Work with rendering APIs, encoding and decoding libraries, and building optimizations for Parsec’s core technology across Windows, macOS, Android, iOS, Linux, and the Raspberry Pi
Jump into a C codebase on day one and confidently deploy code to more than 1 million people
Be fascinated with building cutting edge technology in gaming from video rendering to UDP protocols
Be obsessed with finding the right, low latency solution to the challenges we face
Listen to customer feedback, interpret the needs of the broader community, and find opportunities to delight our users
Our customers use Parsec primarily to play, watch, and share games with their friends. We’re recreating the experience of going to a friend’s house, sitting on the couch, and playing video games together while hanging out. With Parsec, one person might own the game and the gaming hardware while someone else is using just an Android phone or another non-gaming device. In some cases, neither person needs to own a gaming PC.
We’re looking for a diverse set of experiences, and no one will be ruled out for this role. That being said, we’re hoping you’ll have some combination of these:
Demonstrated experience and knowledge about graphics APIs on several platforms
Worked on developing your own game engine, or worked at a low level with unity, unreal engine, or any other game engine.
Experience with SDL and window management
5-10 years of experience developing C or similarly low-level applications
A deep desire to learn, improve a product, and make customers happy
Although not necessary, it’s definitely a bonus if you’ve worked in the video game industry or your wasd keys are worn out from playing too many games on your computer.